Wesnoth logo
Wesnoth Units database

Gore

(image)

The Gores are basically new recruits in the minotaur infantry or simply militia defending their territory.

Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.

Advances from:
Advances to: Rouser Savage
Cost: 17
HP: 37
Motus: 4
XP: 45
Ordo: 1
Alignment: nocturnus
IDEoS Minotaur Gore
Abilities: divine health
(image)securis
ferrum
8 - 3
conflictio
Resistances:
ferrum-10%
cuspis0%
impulsus0%
ignis-10%
frigidus10%
mysticus-30%
TerraMovement CostDefensum
Aqua320%
Castellum150%
Caverna140%
Colles140%
Cotes230%
Glacialis220%
Harena230%
Impervius9920%
Montes150%
Nemus Fungorum240%
Nonterra9920%
Palus320%
Planus130%
Salum9910%
Silva150%
Viculus150%